In
developing my artefact my focus was to align my content knowledge with my
pedagogical knowledge to consider the teaching strategies I could use that
would allow ICT to be integrated effectively. With the new skills I attained in
this course I was able to choose ICT resources that would enhance the content
in an engaging manner. The Integrated
Learning Space I created through Edmodo and the Prezi’s I developed were a
major learning curve but allowed me to create rich tasks I can use in my
teaching. Creating Youtube clips, visual stimulation, hyperlinks and learning
how to insert those into my Prezi are now part of my TPCK and will only develop
through further applications over time. What I realised when embedding ICT
strategies into my TPCK, was that the manner I integrate ICT in my lessons will
greatly influence the success of the lesson.
The
combination of my TK and CPK allowed me to determine various social impacts of
technology on my classroom.
Students are ‘over’ death by Powerpoint. Slides are a great way to
display notes, visual images and to prompt teachers on what they are to cover, but
should not be the total format of your lesson. Older colleague teachers call
these “props” that “us” new teachers use when we are unable to teach
effectively. There is also the issue with the older scheme teachers who lack
confidence or knowledge of new technology or are nervous about adopting change.
I found there were times that I would ask students to assist me if I was stuck
with the computer but they were only too willing to help and looked pleased to
demonstrate their ability and confidence to me.
While the process of inclusion can be cultivated through
technological tools, it requires adaptations in educational approaches and
strategies from educators (Benigno, Bocconi & Ott, 2007). Some teachers believe
there are dangers inherent with employing social networking technologies in the
classroom, however there have also been proven educational value, validating
the powerful learning opportunities they provide. It is up to educators to be
aware of any dangers and leverage the positive influence of such promising
technologies for educational gain (Benigno et al, 2007).
Technology in the classroom allows students to develop skills like
teamwork as well as various software systems and programs they are likely to
use after school life. Technology in the classroom can influence the social
relations between students and their teacher as well as amongst peers as it
encourages communication, cooperation and collaboration amongst the class (Klopfer,
Osterweil, Groff & Haas, 2009). Kellner & Share (2005) espouse that
technology also creates opportunities to share individual ideas, perceptions
and insights in addition to developing the social skills in preparation for
civic participation in a democratic society.
Communicating through social networking and collaborating through
technology is the way forward for our students and it is our duty to ride this
technological wave with them. The combination of TPCK is therefore essential to
effectively integrate technology in our lessons to support authentic learning
through engagement and willing participation of students (Mishra & Koehler,
2006).
References:
AACTE, 2008. American
Association of Colleges for Teacher Education. When Multiple Technologies Take Learning to a Higher Level: The
Technological Pedagogical Content Knowledge (TPCK) Framework and Curricular
Exemplars. Accessed from: http://aacte.org/Publications/
on 22/12/02.
Benigno, V., Bocconi, S. & Ott, M.
(2007). Elearning papers. Inclusive education:
helping teachers to choose ICT resources and to use them effectively. CNR, Institute of Technology, Italy. No 6.
November 2007. ISSN. 1887-1542. Accessed from www.elearningpapers.eu on 20/10/12.
Kellner, D., & Share, J. (2005). Toward
critical media literacy: Core concepts, debates, organisations, and policy. Discourse: Studies in the Cultural Politics
of Education, 26(3), 369-386.
Klopfer, E., Osterweil, S., Groff, J.
& Haas, J. (2009). Using the technology of today, in the classroom today:
The instructional power of digital games, social networking and simulations and
how teachers can leverage them. The
Education Arcade. Accessed from on 17/10/12 from: http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf
Mishra, P. &
Koehler, M. (2006). Technological Pedagogical Content Knowledge: A new
framework for teaching knowledge. Teachers
College Record 108 (6), 1017–1054.

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